KAREN
MARTIN
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MR. WATSON

Ongoingundersound
A music-exchange application designed for the London Underground.
www.undersound.org

OngoingIn-Between-Ness
A study of in-between-ness as a spatial site and a state of mind. www.inbetweeness.org

2006Betwixt
Exploring how technology might enrich everyday transitional spaces - sidewalks, highways, lifts, stairwells, bike paths, parking lots, lobbies, train stations, and drive-thrus. www.inbetweeness.org/betwixt

2006Why Wait?
Technology often tries to eliminate the act of waiting but do we lose something by this? This workshop explored the experience of waiting and considered how waiting is shaped by cultural practices, values, and attitudes. www.inbetweeness.org/waiting

2006Managing the Flow
EngD group project looking at how immediate information on spatial occupancy alters peoples behaviour.

2006Joe Blogg
A socially situated public display for receiving MMS and SMS messages.

2004Twisted Tales
How movement and our intuitive knowledge of the body can form a design strategy for interactive tools and environments.

2003Super Fight I
A retro-styled computer game controlled by physical actions to be played by the occupants of two separate spaces.

2003How I Learnt To Love My Studio
The aim of this project was to use technology to enhance the experience of being in a particular space.

2003Cellular Automata
Rules-based systems suggest a way to create interactive environments capable of increasingly subtle responses to participants' actions.

1996Mirror Cube
Mirrorcube is a responsive environment where the audience can find themselves observed by a second audience.


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