| KAREN MARTIN |
LATEST PROJECTS PUBLICATIONS THINGS |
BIO MR. WATSON |
11 June 2012Crafting urban camouflage
A one-day workshop at DIS 2012 taking a playful approach to exploring how low-cost materials and tools can be used to manage personal visibility in
monitored public space by designing and testing prototypes for rendering people invisible to a computer vision system (OpenCV).
prusikloop.org/urbancamouflage
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OngoingInhabiting the Inbetween
An architectural design unit at the University of Plymouth responding to ambiguous and changeful contexts and places. Design responses are explored
through a series of experimental projects, with work critically evaluated within a local community and its shifting sites.
inhabitingtheinbetween.wordpress.com/
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OngoingMakerhood
An online marketplace and community for makers who live or work in Brixton, Camberwell, Clapham, Herne Hill or Stockwell (South London). Makerhood explores
how online and offline spaces can work together to strengthen relationships and support a sustainable community.
www.makerhood.com
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OngoingShades of Grey
An EPSRC-funded project exploring the use of interventions for eliciting notable behaviours.
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2010Inspiring Digital Engagement
A one-day event that explored how socially engaged arts practice promotes, enriches and challenges notions of digital inclusion.
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2009Hybrid Design Practice
A Ubicomp workshop exploring approaches that draw on techniques from various fields to create novel methods of inquiry.
prusikloop.org/hybrid
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2007A Public (In)convenience
A workshop considering how public toilets are shaped by, and themselves shape, cultural practices, values, and
attitudes. And further, how this essential part of the urban fabric contributes to the everyday experience we have of our cities..
www.inbetweeness.org/publicinconvenience
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2007undersound
A music-exchange application designed for the London Underground.
www.undersound.org
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OngoingIn-Between-Ness
A study of in-between-ness as a spatial site and a state of mind.
www.inbetweeness.org
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2006Betwixt
Exploring how technology might enrich everyday transitional spaces -
sidewalks, highways, lifts, stairwells, bike paths, parking lots, lobbies, train stations,
and drive-thrus.
www.inbetweeness.org/betwixt
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2006Why Wait?
Technology often tries
to eliminate the act of waiting but do we lose something by this? This workshop explored the experience
of waiting and considered how waiting is shaped by cultural practices, values, and attitudes.
www.inbetweeness.org/waiting
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2006Managing the Flow
EngD group project looking at how immediate information on spatial occupancy alters peoples
behaviour.
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2006Joe Blogg
A socially situated public display for receiving MMS and SMS messages.
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2004Twisted Tales
How movement and our intuitive knowledge of the body can form a design strategy for
interactive tools and environments.
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2003Super Fight I
A retro-styled computer game controlled by physical actions to be played by the
occupants of two separate spaces.
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2003How I Learnt To Love My Studio
The aim of this project was to use technology to enhance the experience of being in a
particular space.
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2003Cellular Automata
Rules-based systems suggest a way to create interactive environments capable of
increasingly subtle responses to participants' actions.
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1996Mirror Cube
Mirrorcube is a responsive environment where the audience can find themselves
observed by a second audience.